Emmett discusses the various professional options and career tracks in motion graphics, and breaks down a few projects from start to finish. Well begin this course in Cinema 4D where well create the earth using an earth texture and atom array, well add additional elements to the bottom of our. We wrap up our class with a discussion about working in the motion graphics industry. We then build an Xpresso rig which causes the car to reverse direction when it hits a wall, and dynamically triggers the start of the motors.Ĭlass 10: Working in the motion graphics industry Octane Render (optional) we'll cover everything step by step, so you can easily follow through, including. We build a simple, dynamically driven car using motors. Cinema 4D (A basic understanding of Cinema 4D is necessary to make the most out of this course) After Effects. We build a Rube Goldberg contraption using Cinema 4d’s dynamics engine. We render and composite our scene, then save it out as a looping animated gif.Ĭlass 8: Build a Rube Goldberg contraption This is another one of our project-based tutorial series in which we take one motion graphic design and show you how to create that motion graphic from scratch. Topics covered include texturing, using User Data and Xpresso to make a custom controller, a trick for looping particles in After Effects using Particular, and finally converting a quicktime to an animated GIF in Photoshop. In this series of tutorials in almost 4 Hours, we go through the process of creating advanced 3d motion graphics in Cinema 4d and After Effects. We discuss animating splines using an Xpresso rig, the cloner and step effector to delay time, and complete the modeling and animation of the scene. Lets get the most pressing news out of the way first: if youre using After Effects CC, youre eligible for a 40 discount when you buy CINEMA 4D Broadcast or. We add a flurry of falling coupons to our scene using Trapcode Form, then we introduce animation to the scene and experiment with another way of generating the falling coupons. We bring in our multipass render and camera data from Cinema 4D and discuss the purpose of each pass, then composite and grade our styleframe. We turn to using After Effects to composite our scene. We add materials and lighting to our scene, then set up our render using the Physical Renderer and Global Illumination. We begin by creating a papercraft world in Cinema 4D, using various modelling techniques to create plants and flowers.
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